1. scene,
2. Frame, and
3. Objects.
Scene
A movie may consist of a scene. Scene is used to group objects that are animated in the frame. Each scene usually has its own theme. For example: the scene for the preloader, the main scene and others. When the movie is run, the objects in the scene will be executed. After all objects is finished playing, then will move to the next scene.
You can make the animation into several scenes so as to facilitate the management of its object.
Frame
Each scene has a number of frames. Frame shows more or less long duration or short duration of the animation. Each frame will contain objects that are animated.
components in animation |
Objects in the animated Swish consists of simple objects (simple object) and object complex (Complex Object).
Simple object
Simple object is formed from a single object. Examples of simple objects:
Object Shape. Simple objects are formed from lines and curved, well-shaped object in the form of a closed curve or a simple curve. Shape objects can be created with these tools.
Tools for Creating Shape Objects |
Sprite objects. This object is composed of multiple objects in a single timeline, so much like an object movie. When executed, the sprite will run the animation.
Instant Object. This object is a clone of the object sprites.
Complex objects
Complex objects composed of several single object or a simple object. Complex objects are divided into two types, namely: text objects and group objects.
Text Object. Text object is divided into three types, namely: static text, text that is displayed on the movie; dynamic text, text that is run by a script in the animation, and text input, ie the text that when the animation is run someone can enter text in the animation.
Object Group. This object is composed of several components, each component can be formed from multiple objects. Examples of components in the object group for example: text.
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